Thats the idea, yeah, but the
ARMF; syntax is actually more than that (it can have arguments).
The presets is a compile-time empty list, the functionnality was designed but actually never used because building your own filter is not that difficult (that's what is done within FreeFlight ).
And yeah, filtering can be applied to any
AXIS (as in the
gamepadInfoState command) of the SkyController.