Product version: [1.0.4]
SDK version: [3.11]
Use of libARController: [YES/NO]
SDK platform: [iOS]
Reproductible with the official app: [Not tried]
I’ve noticed that if I call the method to move the camera (setCameraOrientationV2) and at the same time I move the bebop (setPilotingPCMDYaw, setPilotingPCMDGaz for example), the bebop ignore the movement of Bebop and performs only the camera movement.
That is dangerous because if I give 100 gaz and then move the camera, the gaz will be locked at 100 until I stop to move the camera.
I crashed a time because I moved forward and then I moved the camera.
What’s wrong? I have to modify something or it is a normal behaviour?
Can I perform both move camera and move bebop or not?