Bebop2 IOS Use the precompiled SDK


Product version: [X.X.X]
SDK version: [3.13.1]
Use of libARController: [YES/NO] (Only for ARSDK)
SDK platform: [iOS]
Reproductible with the official app: [Not tried]

Hi everyone !!
I am a beginner for coding, I am making an ios app for Bebop2 drone, For that, I am using Parrot SDK 3.13.,
I follow every single step in the “” But I am kind of lost in precompiled SDK (hosted on Github) part. Under that, there is something like “Use the buildWithPrecompiledSDK configuration to use the precompiled libraries (Product->Scheme->Edit Scheme).”. I did not find anything like that. Maybe it sounds like kind of stupid question, Please understand I am a beginner in the coding world.
Please help me to get to that point :slight_smile:




Are you using the samples and modifying them, or are you beginning a new project?



I am using the samples and modifying them



Alright, then you probably don’t have to do anything as they are already configured to use precompiled SDK by default.
Just run the samples and you’re good to go.