How to add pattern components in the sphinx?

I want to develop precision landing algorithms.
Need add pattern components in the simulation environment.
Does anyone know how to do this?


You need to create a custom mesh (.fbx file) containing your pattern and then import the mesh into the simulation environment using the unreal engine app command line -config-file=.

You can find more details in the Sphinx documentation: Customize the 3D environment - 2.12.2

Thank you for your reply.

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