Running UE4 application does not work

Hello,

I am trying to run the parrot-ue4-empty application but I am getting errors that I can not understand.

Can you please point me in the right direction of what might be the issue?

Thank you

> parrot-ue4-empty
> chmod: changing permissions of '/opt/parrot-ue4-empty/Empty/Binaries/Linux/UnrealApp': Operation not permitted
> Increasing per-process limit of core file size to infinity.
> LogInit: LLM is enabled
> LogInit: LLM CsvWriter: off TraceWriter: off
> LogPakFile: Display: Found Pak file ../../../Empty/Content/Paks/Empty-LinuxNoEditor.pak attempting to mount.
> LogPakFile: Display: Mounting pak file ../../../Empty/Content/Paks/Empty-LinuxNoEditor.pak.
> LogPakFile: PakFile PrimaryIndexSize=28170
> LogPakFile: PakFile PathHashIndexSize=54459
> LogPakFile: PakFile FullDirectoryIndexSize=79561
> LogPakFile: OnPakFileMounted2Time == 0.000003
> LogPlatformFile: Using cached read wrapper
> LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
> LogStats: Stats thread started at 0.579247
> LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
> LogPluginManager: Mounting plugin GzUE4Bridge
> LogPluginManager: Mounting plugin PhysXVehicles
> LogPluginManager: Mounting plugin UnrealImGui
> LogPluginManager: Mounting plugin ActorMovementSystem
> LogPluginManager: Mounting plugin Paper2D
> LogPluginManager: Mounting plugin AISupport
> LogPluginManager: Mounting plugin EnvironmentQueryEditor
> LogPluginManager: Mounting plugin LightPropagationVolume
> LogPluginManager: Mounting plugin AnimationSharing
> LogPluginManager: Mounting plugin SignificanceManager
> LogPluginManager: Mounting plugin PluginUtils
> LogPluginManager: Mounting plugin PropertyAccessEditor
> LogPluginManager: Mounting plugin UObjectPlugin
> LogPluginManager: Mounting plugin AssetManagerEditor
> LogPluginManager: Mounting plugin FacialAnimation
> LogPluginManager: Mounting plugin GeometryMode
> LogPluginManager: Mounting plugin SpeedTreeImporter
> LogPluginManager: Mounting plugin DatasmithContent
> LogPluginManager: Mounting plugin VariantManagerContent
> LogPluginManager: Mounting plugin AlembicImporter
> LogPluginManager: Mounting plugin GeometryCache
> LogPluginManager: Mounting plugin AutomationUtils
> LogPluginManager: Mounting plugin ScreenshotTools
> LogPluginManager: Mounting plugin BackChannel
> LogPluginManager: Mounting plugin ChaosCloth
> LogPluginManager: Mounting plugin ChaosClothEditor
> LogPluginManager: Mounting plugin ChaosEditor
> LogPluginManager: Mounting plugin PlanarCut
> LogPluginManager: Mounting plugin GeometryProcessing
> LogPluginManager: Mounting plugin EditableMesh
> LogPluginManager: Mounting plugin GeometryCollectionPlugin
> LogPluginManager: Mounting plugin ProceduralMeshComponent
> LogPluginManager: Mounting plugin ChaosSolverPlugin
> LogPluginManager: Mounting plugin ChaosNiagara
> LogPluginManager: Mounting plugin Niagara
> LogPluginManager: Mounting plugin CharacterAI
> LogPluginManager: Mounting plugin MotoSynth
> LogPluginManager: Mounting plugin PlatformCrypto
> LogPluginManager: Mounting plugin AvfMedia
> LogPluginManager: Mounting plugin ImgMedia
> LogPluginManager: Mounting plugin MediaCompositing
> LogPluginManager: Mounting plugin WmfMedia
> LogPluginManager: Mounting plugin MeshPainting
> LogPluginManager: Mounting plugin TcpMessaging
> LogPluginManager: Mounting plugin UdpMessaging
> LogPluginManager: Mounting plugin ActorSequence
> LogPluginManager: Mounting plugin LevelSequenceEditor
> LogPluginManager: Mounting plugin MatineeToLevelSequence
> LogPluginManager: Mounting plugin TemplateSequence
> LogPluginManager: Mounting plugin OnlineSubsystem
> LogPluginManager: Mounting plugin OnlineSubsystemNull
> LogPluginManager: Mounting plugin OnlineSubsystemUtils
> LogPluginManager: Mounting plugin LauncherChunkInstaller
> LogPluginManager: Mounting plugin ActorLayerUtilities
> LogPluginManager: Mounting plugin AndroidPermission
> LogPluginManager: Mounting plugin AppleImageUtils
> LogPluginManager: Mounting plugin ArchVisCharacter
> LogPluginManager: Mounting plugin AssetTags
> LogPluginManager: Mounting plugin AudioCapture
> LogPluginManager: Mounting plugin CableComponent
> LogPluginManager: Mounting plugin ChunkDownloader
> LogPluginManager: Mounting plugin CustomMeshComponent
> LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
> LogPluginManager: Mounting plugin GooglePAD
> LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
> LogPluginManager: Mounting plugin LocationServicesBPLibrary
> LogPluginManager: Mounting plugin MobilePatchingUtils
> LogPluginManager: Mounting plugin RuntimePhysXCooking
> LogPluginManager: Mounting plugin SoundFields
> LogPluginManager: Mounting plugin SteamVR
> LogPluginManager: Mounting plugin Synthesis
> LogPluginManager: Mounting plugin AudioSynesthesia
> LogPluginManager: Mounting plugin WebMMoviePlayer
> LogPluginManager: Mounting plugin WebMMedia
> Unable to read VR Path Registry from /home/mhmdal/.config/openvr/openvrpaths.vrpath
> Ensure condition failed: VendorId != EGpuVendorId::Unknown [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp] [Line: 182] 
> 
> [2021.12.17-20.30.47:296][  0]LogOutputDevice: Error: === Handled ensure: ===
> [2021.12.17-20.30.47:296][  0]LogOutputDevice: Error: 
> [2021.12.17-20.30.47:296][  0]LogOutputDevice: Error: Ensure condition failed: VendorId != EGpuVendorId::Unknown [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp] [Line: 182]
> [2021.12.17-20.30.47:296][  0]LogOutputDevice: Error: 
> [2021.12.17-20.30.47:296][  0]LogOutputDevice: Error: Stack: 
> [2021.12.17-20.30.47:296][  0]LogOutputDevice: Error: [Callstack] 0x0000000006d3b545 UnrealApp!FVulkanDevice::FVulkanDevice(FVulkanDynamicRHI*, VkPhysicalDevice_T*)()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000006dac1b2 UnrealApp!FVulkanDynamicRHI::SelectAndInitDevice()()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000006da8f75 UnrealApp!FVulkanDynamicRHI::InitInstance()()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000006da8c57 UnrealApp!FVulkanDynamicRHI::Init()()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000006ead3c4 UnrealApp!RHIInit(bool)()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000003baeccb UnrealApp!FEngineLoop::PreInitPreStartupScreen(char16_t const*)()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000003ba8dbc UnrealApp!GuardedMain(char16_t const*)()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000008ec7d89 UnrealApp!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)())()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x00007fa74d0840b3 libc.so.6!__libc_start_main(+0xf2)
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: [Callstack] 0x0000000003b99029 UnrealApp!_start()
> [2021.12.17-20.30.47:297][  0]LogOutputDevice: Error: 
> WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
> Ensure condition failed: (ImageCreateInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) == 0 [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp] [Line: 429] 
> 
> [2021.12.17-20.30.48:019][  0]LogOutputDevice: Error: === Handled ensure: ===
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: 
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: Ensure condition failed: (ImageCreateInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) == 0 [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp] [Line: 429]
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: 
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: Stack: 
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: [Callstack] 0x0000000006dbe240 UnrealApp!FVulkanSurface::GenerateImageCreateInfo(FVulkanSurface::FImageCreateInfo&, FVulkanDevice&, VkImageViewType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, ETextureCreateFlags, VkFormat*, VkFormat*, bool)()
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: [Callstack] 0x0000000006dc6008 UnrealApp!FindOrCalculateTexturePlatformSize(FVulkanDevice*, VkImageViewType, unsigned int, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags)()
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: [Callstack] 0x0000000006dc5e3b UnrealApp!FVulkanDynamicRHI::RHICalcTexture2DPlatformSize(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags, FRHIResourceCreateInfo const&, unsigned int&)()
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: [Callstack] 0x000000000822891e UnrealApp!FTexture2DResource::CalcRequestedMipsSize()()
> [2021.12.17-20.30.48:020][  0]LogOutputDevice: Error: [Callstack] 0x00000000082222ce UnrealApp!FStreamableTextureResource::InitRHI()()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x0000000006f6ec23 UnrealApp!FRenderResource::InitResource()()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x0000000006f6f283 UnrealApp!BeginInitResource(FRenderResource*)()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x00000000084ad95c UnrealApp!UTexture::UpdateResource()()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x00000000084b04fb UnrealApp!UTexture2D::UpdateResource()()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x0000000004faaa7d UnrealApp!UObject::ConditionalPostLoad()()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x0000000004e391d8 UnrealApp!FAsyncPackage::PostLoadObjects()()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x0000000004e2a429 UnrealApp!FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*)()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x0000000004e28b42 UnrealApp!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*)()
> [2021.12.17-20.30.48:021][  0]LogOutputDevice: Error: [Callstack] 0x0000000004e30323 UnrealApp!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*)()
> [2021.12.17-20.30.48:022][  0]LogOutputDevice: Error: [Callstack] 0x0000000004e2f9a3 UnrealApp!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*)()
> [2021.12.17-20.30.48:022][  0]LogOutputDevice: Error: [Callstack] 0x0000000004e3dabf UnrealApp!FAsyncLoadingThread::FlushLoading(int)()
> [2021.12.17-20.30.48:022][  0]LogOutputDevice: Error: [Callstack] 0x0000000004e8438e UnrealApp!FlushAsyncLoading(int)()
> [2021.12.17-20.30.48:022][  0]LogOutputDevice: Error: [Callstack] 0x000000000507da9a UnrealApp!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*)()
> [2021.12.17-20.30.48:022][  0]LogOutputDevice: Error: [Callstack] 0x000000000507ae4d UnrealApp!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*)()
> [2021.12.17-20.30.48:022][  0]LogOutputDevice: Error: [Callstack] 0x0000000005078ae6 UnrealApp!ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*)()
> [2021.12.17-20.30.48:022][  0]LogOutputDevice: Error: [Callstack] 0x000000000507b226 UnrealApp!StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*)()
> [2021.12.17-20.30.48:023][  0]LogOutputDevice: Error: [Callstack] 0x000000000507bd8b UnrealApp!StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*)()
> [2021.12.17-20.30.48:023][  0]LogOutputDevice: Error: [Callstack] 0x000000000507c81c UnrealApp!StaticLoadClass(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*)()
> [2021.12.17-20.30.48:023][  0]LogOutputDevice: Error: [Callstack] 0x0000000003c6ff85 UnrealApp!ConstructorHelpersInternal::FindOrLoadClass(FString&, UClass*) [/docker_mounts/unreal-apps-release-gendeb/ue4/ue4/Engine/Source/Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h:87]
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x0000000003c32145 UnrealApp!ConstructorHelpers::FClassFinder<AActor>::FClassFinder(char16_t const*) [/docker_mounts/unreal-apps-release-gendeb/ue4/ue4/Engine/Source/Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h:188]
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x0000000003c31caa UnrealApp!ASimMode::ASimMode() [/docker_mounts/unreal-apps-release-gendeb/empty/Plugins/GzUE4Bridge/Source/SimMode.cpp:60]
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x0000000004ec2022 UnrealApp!UClass::CreateDefaultObject()()
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x000000000504d9ed UnrealApp!ProcessNewlyLoadedUObjects(FName, bool)()
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x0000000003bb2f59 UnrealApp!FEngineLoop::PreInitPostStartupScreen(char16_t const*)()
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x0000000003ba8dca UnrealApp!GuardedMain(char16_t const*)()
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x0000000008ec7d89 UnrealApp!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)())()
> [2021.12.17-20.30.48:024][  0]LogOutputDevice: Error: [Callstack] 0x00007fa74d0840b3 libc.so.6!__libc_start_main(+0xf2)
> [2021.12.17-20.30.48:025][  0]LogOutputDevice: Error: [Callstack] 0x0000000003b99029 UnrealApp!_start()
> [2021.12.17-20.30.48:025][  0]LogOutputDevice: Error: 
> [2021.12.17-20.30.57:485][  0]LogAMS: Display: Starting up ActorMovementSystem
> Unable to read VR Path Registry from /home/mhmdal/.config/openvr/openvrpaths.vrpath
> Unable to read VR Path Registry from /home/mhmdal/.config/openvr/openvrpaths.vrpath
> [2021.12.17-20.30.58:107][  0]LogGzUE4: Display: Using QWERTY keyboard layout
> [2021.12.17-20.30.58:109][  0]LogApp: Display: Loading default level: 'Empty'
> Assertion failed: bSuccess [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp] [Line: 458] 
> 
> Signal 11 caught.
> Malloc Size=65538 LargeMemoryPoolOffset=65554 
> CommonUnixCrashHandler: Signal=11
> Malloc Size=131160 LargeMemoryPoolOffset=196744 
> Malloc Size=131160 LargeMemoryPoolOffset=327928 
> Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.

Hello,

Does your workstation meet the requirements? System requirements - 2.3
In particular, you need a dedicated GPU with a recent driver.

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