Teleport meshes

Hello,

I’m working with Sphinx and need to move a custom 3D object along a path for my usecase.

I’ve seen that you can make some actors move around the scene on a predefined path whom you can pause and unpause based on your needs with sphinx-cli. However, these actors are limited to predefined options and I can’t add my custom meshes (e.g., a small car model)

The way I load my scenes are with my custom built application and with a -config-file flag at runtime, for simplicity it has a single FBX:

Meshes:
  - Name: "MyCustomCar"
    FbxPath: "${MODELS_DIR}/my-custom-car.fbx"
    Location: "0 0 12"
    Rotation: "0 0 -90"
    Scale: "1 1 1"
    SnapToGround: true

What I’ve thought of was to teleport this mesh with sphinx-cli (from python code or command line) on the fly, to simulate movement (without animation). Is there a way to do this? Or is there another saner way to achieve this?