Teleport meshes

Hello,

I’m working with Sphinx and need to move a custom 3D object along a path for my usecase.

I’ve seen that you can make some actors move around the scene on a predefined path whom you can pause and unpause based on your needs with sphinx-cli. However, these actors are limited to predefined options and I can’t add my custom meshes (e.g., a small car model)

The way I load my scenes are with my custom built application and with a -config-file flag at runtime, for simplicity it has a single FBX:

Meshes:
  - Name: "MyCustomCar"
    FbxPath: "${MODELS_DIR}/my-custom-car.fbx"
    Location: "0 0 12"
    Rotation: "0 0 -90"
    Scale: "1 1 1"
    SnapToGround: true

What I’ve thought of was to teleport this mesh with sphinx-cli (from python code or command line) on the fly, to simulate movement (without animation). Is there a way to do this? Or is there another saner way to achieve this?

Hello,

Currently, the only moving objects in Sphinx are either blueprints already embedded in the UE project or actors using AMS (pedestrians and vehicles).
Custom meshes imported with the argument -config-file are static meshes that cannot be moved.

The only way to do that is to create your own UE project, add your moving actor to the scene then compile it using Parrot Sphinx SDK as mentioned here Parrot Sphinx SDK - 2.15.1