Hi,
I am trying to start my UE4 application for Sphinx, for example: parrot-ue4-empty, but I get this following error:
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
Ensure condition failed: (ImageCreateInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) == 0 [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp] [Line: 429]
[2022.05.04-09.53.21:041][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2022.05.04-09.53.21:041][ 0]LogOutputDevice: Error:
[2022.05.04-09.53.21:042][ 0]LogOutputDevice: Error: Ensure condition failed: (ImageCreateInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) == 0 [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp] [Line: 429]
[2022.05.04-09.53.21:042][ 0]LogOutputDevice: Error:
[2022.05.04-09.53.21:042][ 0]LogOutputDevice: Error: Stack:
[2022.05.04-09.53.21:042][ 0]LogOutputDevice: Error: [Callstack] 0x00000000065e8020 UnrealApp!FVulkanSurface::GenerateImageCreateInfo(FVulkanSurface::FImageCreateInfo&, FVulkanDevice&, VkImageViewType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, ETextureCreateFlags, VkFormat*, VkFormat*, bool)()
[2022.05.04-09.53.21:042][ 0]LogOutputDevice: Error: [Callstack] 0x00000000065efde8 UnrealApp!FindOrCalculateTexturePlatformSize(FVulkanDevice*, VkImageViewType, unsigned int, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags)()
[2022.05.04-09.53.21:042][ 0]LogOutputDevice: Error: [Callstack] 0x00000000065efc1b UnrealApp!FVulkanDynamicRHI::RHICalcTexture2DPlatformSize(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags, FRHIResourceCreateInfo const&, unsigned int&)()
[2022.05.04-09.53.21:042][ 0]LogOutputDevice: Error: [Callstack] 0x0000000007a52d3e UnrealApp!FTexture2DResource::CalcRequestedMipsSize()()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000007a4c6ee UnrealApp!FStreamableTextureResource::InitRHI()()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000006798a03 UnrealApp!FRenderResource::InitResource()()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000006799063 UnrealApp!BeginInitResource(FRenderResource*)()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000007cd7c7c UnrealApp!UTexture::UpdateResource()()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000007cda81b UnrealApp!UTexture2D::UpdateResource()()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x00000000047d3aed UnrealApp!UObject::ConditionalPostLoad()()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000004662248 UnrealApp!FAsyncPackage::PostLoadObjects()()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000004653499 UnrealApp!FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*)()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000004651bb2 UnrealApp!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*)()
[2022.05.04-09.53.21:043][ 0]LogOutputDevice: Error: [Callstack] 0x0000000004659393 UnrealApp!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x0000000004658a13 UnrealApp!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x0000000004666b2f UnrealApp!FAsyncLoadingThread::FlushLoading(int)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x00000000046ad3fe UnrealApp!FlushAsyncLoading(int)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x00000000048a6b0a UnrealApp!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x00000000048a3ebd UnrealApp!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x00000000048a1b56 UnrealApp!ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x00000000048a4296 UnrealApp!StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x00000000048a4dfb UnrealApp!StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*)()
[2022.05.04-09.53.21:044][ 0]LogOutputDevice: Error: [Callstack] 0x00000000048a588c UnrealApp!StaticLoadClass(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*)()
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x00000000034c2c05 UnrealApp!ConstructorHelpersInternal::FindOrLoadClass(FString&, UClass*) [/docker_mounts/unreal-apps-release-gendeb/ue4/ue4/Engine/Source/Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h:87]
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x0000000003472955 UnrealApp!ConstructorHelpers::FClassFinder<AActor>::FClassFinder(char16_t const*) [/docker_mounts/unreal-apps-release-gendeb/ue4/ue4/Engine/Source/Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h:188]
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x000000000347248a UnrealApp!ASimMode::ASimMode() [/docker_mounts/unreal-apps-release-gendeb/empty/Plugins/GzUE4Bridge/Source/SimMode.cpp:67]
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x00000000046eb092 UnrealApp!UClass::CreateDefaultObject()()
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x0000000004876a5d UnrealApp!ProcessNewlyLoadedUObjects(FName, bool)()
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x00000000033e7f59 UnrealApp!FEngineLoop::PreInitPostStartupScreen(char16_t const*)()
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x00000000033dddca UnrealApp!GuardedMain(char16_t const*)()
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x00000000086f2289 UnrealApp!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)())()
[2022.05.04-09.53.21:045][ 0]LogOutputDevice: Error: [Callstack] 0x00007f53040c10b3 libc.so.6!__libc_start_main(+0xf2)
[2022.05.04-09.53.21:046][ 0]LogOutputDevice: Error: [Callstack] 0x00000000033ce029 UnrealApp!_start()
[2022.05.04-09.53.21:046][ 0]LogOutputDevice: Error:
[2022.05.04-09.53.31:446][ 0]LogAMS: Display: Starting up ActorMovementSystem
[2022.05.04-09.53.31:656][ 0]LogGzUE4: Display: Using QWERTY keyboard layout
[2022.05.04-09.53.31:657][ 0]LogApp: Display: Loading default level: 'Empty'
Assertion failed: bSuccess [File:/home/jenkins/workspace/unreal-editor-build/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp] [Line: 458]
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
Malloc Size=131160 LargeMemoryPoolOffset=196744
Malloc Size=131160 LargeMemoryPoolOffset=327928
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)
Any ideas?