Vulkan Texture Error When Running Parrot-Sphinx and Unreal Engine 4 (UE4) Simulator

Hi, I am experiencing an issue while attempting to run the Parrot-Sphinx simulator along with Unreal Engine 4 (UE4) for the ANAFI Ai drone. Below is the setup and the error details:

  • Environment:
    • Parrot-Sphinx version: 2.15.1
    • Firmware version: 2.15.1
    • Unreal Engine version: 4
    • Operating System: Ubuntu (running in a virtual machine)
    • Vulkan API in use
  • Error Description: Upon starting the simulator, I receive the following Vulkan-related error stack:The error seems to be related to Vulkan texture usage, causing the simulator to fail when loading Unreal Engine 4. It mentions “VK_IMAGE_USAGE_SAMPLED_BIT” and Vulkan texture creation issues.

We recommend not using a VM. But if you really want to use a VM, you have to enable GPU passthrough. VirtualBox supports 3D acceleration but is not powerful enough.

What do you recommend using instead of VM?

If you want to keep your main OS, you can set up a dual-boot to install Linux alongside it.